A collection of feature film / tv series vfx post production work I've done

ROMULUS

I worked as virtual production technical director to help plan and visualize the shoot.
I set up virtual location scouting sessions combining real world terrain data and production design models to create a virtual set simulation.

THE NEVERS

I worked as realtime lead researching about new workflows to integrate realtime technologies as Unreal Engine into feature film post production pipeline.

FREAKS OUT

I did research and development about techniques to achieve the "man covered with bees effect" using procedural texture generation tool as Substance Designer to create a seamless animated bee shader as a base for the Houdini simulations.

RIDO PERCHÈ TI AMO

I was asked to lead the full CG space travel opening sequence which was entirely created in Unreal Engine.

IL PRIMO RE

I worked as CG / VFX Generalist artist during post-production.
The process involved layout, camera projections, environment modeling, lighting, rendering, match-moving. 
I worked on the river flooding sequence and various weapons woundings shots.

ZERO ZERO ZERO

I worked as CG / VFX Generalist for post-production.
The project involved camera tracking, soldiers modeling, kinect animation, crowd setup, lighting and rendering.

RIDE

I worked on the full CG city sequence building a full 3d cityscape from scratch.

ChameleonSite Specific Figurative Artwork

ComandanteFeature Film

PoiesisGenerative Space Artwork

Isola Delle RoseFeature Film

BabyMusic Video

Versacepolis SS21Fashion Show

Gucci AriaFashion Film

La ManoUrban Installation & AR Artwork

Advertising VariousAdvertising

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