A collection of feature film / tv series vfx post production work I've done
I worked as virtual production technical director to help plan and visualize the shoot.
I set up virtual location scouting sessions combining real world terrain data and production design models to create a virtual set simulation.
I worked as realtime lead researching about new workflows to integrate realtime technologies as Unreal Engine into feature film post production pipeline.
I did research and development about techniques to achieve the "man covered with bees effect" using procedural texture generation tool as Substance Designer to create a seamless animated bee shader as a base for the Houdini simulations.
I was asked to lead the full CG space travel opening sequence which was entirely created in Unreal Engine.
I worked as CG / VFX Generalist artist during post-production.
The process involved layout, camera projections, environment modeling, lighting, rendering, match-moving.
I worked on the river flooding sequence and various weapons woundings shots.
I worked as CG / VFX Generalist for post-production.
The project involved camera tracking, soldiers modeling, kinect animation, crowd setup, lighting and rendering.
I worked on the full CG city sequence building a full 3d cityscape from scratch.
ChameleonSite Specific Figurative Artwork
ComandanteFeature Film
PoiesisGenerative Space Artwork
Isola Delle RoseFeature Film
BabyMusic Video
Versacepolis SS21Fashion Show
Versace Jeans Couture / Rosa BurgessFashion Film
Gucci AriaFashion Film
La ManoUrban Installation & AR Artwork
PianocityXDeezmalLive A/V
Advertising VariousAdvertising
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