A collection of feature film / tv series vfx work I've done
ROMULUS - 2020 - MATTEO ROVERE - GROENLANDIA - EDI - PREVIS TD
I worked as Previs Technical Director to help plan and visualize the shooting.
I set up virtual location scouting sessions combining real world terrain data and production design models to create a virtual set simulation.
THE NEVERS - 2020 - HBO - EDI - REALTIME R&D
I worked as Realtime Lead researching about new workflows to integrate realtime technologies as Unreal Engine into Feature Film post production pipeline.
FREAKS OUT - 2020 - GABRIELE MAINETTI - EDI - FX R&D
I did research and development about techniques to achieve the "man covered with bees effect" using procedural texture generation tool as Substance Designer to create a seamless animated bee shader as a base for the Houdini simulations.
RIDO PERCHÈ TI AMO - 2020 - PAOLO RUFFINI - EDI - REALTIME R&D
I was asked to lead the full CG space travel opening sequence which was entirely created in Unreal Engine.
FIRST KING - 2019 - MATTEO ROVERE - GROENLANDIA - EDI - CG VFX GENERALIST
I worked as 3d / Vfx Generalist artist during post-production .
The process involved layout, camera projections, environment modeling, lighting, rendering, match-moving.
My main sequence was the Tevere river flooding and various weapons woundings shots.
ZERO ZERO ZERO - 2018 - STEFANO SOLLIMA - EDI - CG VFX GENERALIST
I worked as CG / Vfx Generalist for post-production.
The project involved camera tracking, soldiers modeling, kinect animation, crowd setup, lighting and rendering.
RIDE - 2017 - JACOPO RONDINELLI - EDI - CG VFX GENERALIST
I worked on the full CG city sequence building a full 3d cityscape from scratch
ANDREAZU - ME@ANDREAZU.COM - MILAN - 2024